Aftercharge Wiki
Workonic Cyclops.jpg
Role Disrupting Enforcers
Difficulty Medium
Overcharge Ability
Name Blinding Beam
Effect Blinds Enforcer
Base 1.0 seconds
Per Charge 0.8 seconds
Effect Removes energy
Per Charge 5 energy

Cyclops is a Workonic character in Aftercharge. With the ability to blind Enforcers they're able to disrupt the Enforcers at critical moments.


This Workonic model was responsible for all the metal cutting required on the construction site. Equipped with the standard invisibility cloak to avoid corporate espionage and the ability to boost any model of Workonic back to life, this Workonic now uses its ability to blind Enforcers it encounters.

Overcharge Ability[]

Cyclops Help Screen

Cyclops Help Screen

Cyclops' overcharge ability is a Blinding Beam that makes the affected Enforcer unable to see Workonics even when revealed for a limited time. Additionally, the beam will knock the Enforcer back considerably and also remove some of their energy. The duration of the blinding effect and the amount of energy stolen are based on the amount of charges used.

The beam shot by Cyclops is clearly visible and will give away their position to other Enforcers. While under the effects of Blinding Beam the Enforcer's view becomes distorted and gray, also they'll hear a static noise.

Shooting the same Enforcer twice increases the duration by the new amount and will also take the energy.

Each charge used increases the duration by 0.8 seconds beyond the initial second.

Each charge used also increases the amount of energy the Enforcer loses by 5.

Charges 1 2 3 4 5 6 7 8 9 10
Duration 1.8 2.6 3.4 4.2 5 5.8 6.6 7.4 8.2 9
Quanta Taken 5 10 15 20 25 30 35 40 45 50

Tips & Tricks[]

  • Cyclops is able to use their ability to deter Enforcers from chasing them or their teammates.
  • Cyclops' ability can hit only one Enforcer at a time and is thus best used on solitary Enforcers as the visible beam reveals Cyclops' location.
  • There is no range limit to Blinding Beam and so it can be used across the map.
  • The beam's knockback can be used to knock Enforcers off ledges and other vantage points, effectively removing them for not just the beam's cooldown but also the time they'll have to walk back. Do note that the knockback doesn't increase with additional charges, this also allows Cyclops to bully around the Enforcers with a lot of single charge bursts if another Workonic sends the charges in intervals.


  • Cyclops' overcharge ability used to not push back Enforcers that were hit.
  • Cyclops is called Blinder in the game files.


These are the skins currently available for Cyclops, they are accessible in the Characters menu.