DrathianGull (talk | contribs) mNo edit summary |
m (fixes) |
||
(26 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Infobox_workonic |
||
− | {{stub}} |
||
+ | | name = Cyclops |
||
− | [[File:Workonic Cyclops.jpg|alt=Workonic Cyclops Image|thumb|'''Name:''' Cyclops : '''Difficulty:''' Medium]] |
||
+ | | image = Workonic Cyclops.jpg |
||
+ | | role = Disrupting Enforcers |
||
+ | | difficulty = Medium |
||
+ | | ability = Blinding Beam |
||
+ | | effect = Blinds Enforcer |
||
+ | | effectbase = 1.0 |
||
+ | | effectcharge = 0.8 |
||
+ | | unit = seconds |
||
+ | | effect2 = Removes energy |
||
+ | | effectbase2 = |
||
+ | | effectcharge2 = 5 |
||
+ | | unit2 = energy |
||
+ | }}'''Cyclops''' is a [[Workonic]] [[character]] in [[Aftercharge]]. With the ability to blind [[Enforcer|Enforcers]] they're able to disrupt the Enforcers at critical moments. |
||
== Bio == |
== Bio == |
||
⚫ | This Workonic model was responsible for all the metal cutting required on the construction site. Equipped with the standard invisibility cloak to avoid corporate espionage and the ability to boost any model of Workonic back to life, this Workonic now uses its ability to blind [[Enforcer|Enforcers]] it encounters. |
||
− | '''Cyclops''' i Cyclopsframeless]] |
||
− | == |
+ | == Overcharge Ability == |
⚫ | |||
− | '''Cyclops''' i Medium]] |
||
⚫ | Cyclops' [[Overcharge Abilities|overcharge ability]] is a Blinding Beam that makes the affected Enforcer unable to see Workonics even when revealed for a limited time. Additionally, the beam will knock the Enforcer back considerably and also remove some of their [[Quanta Energy|energy]]. The duration of the blinding effect and the amount of energy stolen are based on the amount of charges used. |
||
+ | The beam shot by Cyclops is clearly visible and will give away their position to other Enforcers. While under the effects of Blinding Beam the Enforcer's view becomes distorted and gray, also they'll hear a static noise. |
||
⚫ | |||
− | '''Cyclops''' i Cyclopsframeless]] |
||
+ | Shooting the same Enforcer twice increases the duration by the new amount and will also take the energy. |
||
⚫ | |||
− | '''Cyclops''' i Medium]] |
||
+ | Each charge used increases the duration by 0.8 seconds beyond the initial second. |
||
⚫ | |||
− | '''Cyclops''' is a [[workonic]]s [[character]] in [[Aftercharge]]. |
||
+ | Each charge used also increases the amount of energy the Enforcer loses by 5. |
||
⚫ | This |
||
+ | {{oc_table |
||
+ | |effect=Duration |
||
+ | |effectbase=1 |
||
+ | |effectcharge=0.8 |
||
+ | |effect2=Quanta Taken |
||
+ | |effectcharge2=5 |
||
⚫ | |||
− | + | == Tips & Tricks == |
|
+ | * Cyclops is able to use their ability to deter Enforcers from chasing them or their teammates. |
||
⚫ | |||
+ | * Cyclops' ability can hit only one Enforcer at a time and is thus best used on solitary Enforcers as the visible beam reveals Cyclops' location. |
||
+ | * There is no range limit to Blinding Beam and so it can be used across the map. |
||
+ | * The beam's knockback can be used to knock Enforcers off ledges and other vantage points, effectively removing them for not just the beam's cooldown but also the time they'll have to walk back. Do note that the knockback doesn't increase with additional charges, this also allows Cyclops to bully around the Enforcers with a lot of single charge bursts if another Workonic sends the charges in intervals. |
||
+ | |||
⚫ | |||
⚫ | |||
+ | * Cyclops is called Blinder in the game files. |
||
+ | |||
⚫ | |||
+ | These are the skins currently available for Cyclops, they are accessible in the Characters menu. |
||
+ | |||
⚫ | |||
<gallery> |
<gallery> |
||
File:Cyclops - Original.jpg|Original Skin |
File:Cyclops - Original.jpg|Original Skin |
||
Line 27: | Line 57: | ||
File:Cyclops - Cobalt.jpg|Cobalt Skin |
File:Cyclops - Cobalt.jpg|Cobalt Skin |
||
File:Cyclops - Twilight.jpg|Twilight Skin |
File:Cyclops - Twilight.jpg|Twilight Skin |
||
+ | File:Cyclops - Obsidian.jpg|Obsidian Skin |
||
</gallery> |
</gallery> |
||
+ | |||
− | ==== Exclusive ==== |
||
⚫ | |||
<gallery> |
<gallery> |
||
+ | File:Cyclops - Gentleman.png|Gentleman Skin |
||
− | |||
</gallery> |
</gallery> |
||
− | |||
− | == '''[[Overcharge Abilities|Overcharge Ability]]''' == |
||
⚫ | |||
⚫ | |||
− | |||
− | Blind Duration = 1 + (0.8) * Charge Seconds |
||
− | |||
− | Quanta Stolen = ? |
||
− | {| class="wikitable" |
||
− | !Charge |
||
− | !0 |
||
− | !1 |
||
− | !2 |
||
− | !3 |
||
− | !4 |
||
− | !5 |
||
− | !6 |
||
− | !7 |
||
− | !8 |
||
− | !9 |
||
− | !10 |
||
− | |- |
||
− | |Duration (in seconds) |
||
− | |0 |
||
− | |1.8 |
||
− | |2.6 |
||
− | |3.4 |
||
− | |4.2 |
||
− | |5.0 |
||
− | |5.8 |
||
− | |6.6 |
||
− | |7.4 |
||
− | |8.2 |
||
− | |9.0 |
||
− | |- |
||
− | |Quanta Removed |
||
− | |0 |
||
− | |? |
||
− | |? |
||
− | |? |
||
− | |? |
||
− | |? |
||
− | |? |
||
− | |? |
||
− | |? |
||
− | |? |
||
− | |? |
||
⚫ | |||
− | |||
− | == Tips & Tricks == |
||
− | |||
− | |||
− | == Trivia == |
||
⚫ | |||
− | |||
== Gallery == |
== Gallery == |
||
+ | <gallery> |
||
− | |||
+ | File:Cyclops_screen.jpg|Cyclops customize menu entry |
||
− | |||
+ | File:Cyclops Card.png|Cyclops Card |
||
+ | </gallery> |
||
{{Character nav|state=expanded}} |
{{Character nav|state=expanded}} |
||
[[Category:Workonics]] |
[[Category:Workonics]] |
Latest revision as of 01:16, 25 May 2019
Cyclops is a Workonic character in Aftercharge. With the ability to blind Enforcers they're able to disrupt the Enforcers at critical moments.
Bio[ | ]
This Workonic model was responsible for all the metal cutting required on the construction site. Equipped with the standard invisibility cloak to avoid corporate espionage and the ability to boost any model of Workonic back to life, this Workonic now uses its ability to blind Enforcers it encounters.
Overcharge Ability[ | ]
Cyclops' overcharge ability is a Blinding Beam that makes the affected Enforcer unable to see Workonics even when revealed for a limited time. Additionally, the beam will knock the Enforcer back considerably and also remove some of their energy. The duration of the blinding effect and the amount of energy stolen are based on the amount of charges used.
The beam shot by Cyclops is clearly visible and will give away their position to other Enforcers. While under the effects of Blinding Beam the Enforcer's view becomes distorted and gray, also they'll hear a static noise.
Shooting the same Enforcer twice increases the duration by the new amount and will also take the energy.
Each charge used increases the duration by 0.8 seconds beyond the initial second.
Each charge used also increases the amount of energy the Enforcer loses by 5.
Charges | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Duration | 1.8 | 2.6 | 3.4 | 4.2 | 5 | 5.8 | 6.6 | 7.4 | 8.2 | 9 |
Quanta Taken | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
Tips & Tricks[ | ]
- Cyclops is able to use their ability to deter Enforcers from chasing them or their teammates.
- Cyclops' ability can hit only one Enforcer at a time and is thus best used on solitary Enforcers as the visible beam reveals Cyclops' location.
- There is no range limit to Blinding Beam and so it can be used across the map.
- The beam's knockback can be used to knock Enforcers off ledges and other vantage points, effectively removing them for not just the beam's cooldown but also the time they'll have to walk back. Do note that the knockback doesn't increase with additional charges, this also allows Cyclops to bully around the Enforcers with a lot of single charge bursts if another Workonic sends the charges in intervals.
Trivia[ | ]
- Cyclops' overcharge ability used to not push back Enforcers that were hit.
- Cyclops is called Blinder in the game files.
Skins[ | ]
These are the skins currently available for Cyclops, they are accessible in the Characters menu.
Unlockable[ | ]
Epic[ | ]
Gallery[ | ]
|