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{{Infobox_workonic
{{stub}}
 
  +
| name = Cyclops
[[File:Workonic Cyclops.jpg|alt=Workonic Cyclops Image|thumb|'''Name:''' Cyclops : '''Difficulty:''' Medium]]
 
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| image = Workonic Cyclops.jpg
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| role = Disrupting Enforcers
  +
| difficulty = Medium
  +
| ability = Blinding Beam
  +
| effect = Blinds Enforcer
  +
| effectbase = 1.0
  +
| effectcharge = 0.8
  +
| unit = seconds
  +
| effect2 = Removes energy
  +
| effectbase2 =
  +
| effectcharge2 = 5
  +
| unit2 = energy
  +
}}'''Cyclops''' is a [[Workonic]] [[character]] in [[Aftercharge]]. With the ability to blind [[Enforcer|Enforcers]] they're able to disrupt the Enforcers at critical moments.
   
 
== Bio ==
 
== Bio ==
 
This Workonic model was responsible for all the metal cutting required on the construction site. Equipped with the standard invisibility cloak to avoid corporate espionage and the ability to boost any model of Workonic back to life, this Workonic now uses its ability to blind [[Enforcer|Enforcers]] it encounters.
'''Cyclops''' i Cyclopsframeless]]
 
   
== Bio ==
+
== Overcharge Ability ==
 
[[File:Cyclops-Help.jpg|alt=Cyclops Help Screen|right|thumb|Cyclops Help Screen]]
'''Cyclops''' i Medium]]
 
 
Cyclops' [[Overcharge Abilities|overcharge ability]] is a Blinding Beam that makes the affected Enforcer unable to see Workonics even when revealed for a limited time. Additionally, the beam will knock the Enforcer back considerably and also remove some of their [[Quanta Energy|energy]]. The duration of the blinding effect and the amount of energy stolen are based on the amount of charges used.
   
  +
The beam shot by Cyclops is clearly visible and will give away their position to other Enforcers. While under the effects of Blinding Beam the Enforcer's view becomes distorted and gray, also they'll hear a static noise.
== Bio ==
 
'''Cyclops''' i Cyclopsframeless]]
 
   
  +
Shooting the same Enforcer twice increases the duration by the new amount and will also take the energy.
== Bio ==
 
'''Cyclops''' i Medium]]
 
   
  +
Each charge used increases the duration by 0.8 seconds beyond the initial second.
== Bio ==
 
'''Cyclops''' is a [[workonic]]s [[character]] in [[Aftercharge]].
 
   
  +
Each charge used also increases the amount of energy the Enforcer loses by 5.
This workonic model was responsible for all the metal cutting required on the construction site. Equipped with the standard invisibility cloak to avoid corporate espionage and the ability to boost any model of workonic back to life, this workonic now uses it's ability to blind [[:Category:Enforcers|Enforcers]] it encounters.
 
  +
{{oc_table
  +
|effect=Duration
  +
|effectbase=1
  +
|effectcharge=0.8
  +
|effect2=Quanta Taken
  +
|effectcharge2=5
 
}}
   
=== Skins ===
+
== Tips & Tricks ==
  +
* Cyclops is able to use their ability to deter Enforcers from chasing them or their teammates.
==== Unlockable ====
 
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* Cyclops' ability can hit only one Enforcer at a time and is thus best used on solitary Enforcers as the visible beam reveals Cyclops' location.
  +
* There is no range limit to Blinding Beam and so it can be used across the map.
  +
* The beam's knockback can be used to knock Enforcers off ledges and other vantage points, effectively removing them for not just the beam's cooldown but also the time they'll have to walk back. Do note that the knockback doesn't increase with additional charges, this also allows Cyclops to bully around the Enforcers with a lot of single charge bursts if another Workonic sends the charges in intervals.
  +
 
== Trivia ==
 
* Cyclops' overcharge ability used to not push back Enforcers that were hit.
  +
* Cyclops is called Blinder in the game files.
  +
 
== Skins ==
  +
These are the skins currently available for Cyclops, they are accessible in the Characters menu.
  +
 
=== Unlockable ===
 
<gallery>
 
<gallery>
 
File:Cyclops - Original.jpg|Original Skin
 
File:Cyclops - Original.jpg|Original Skin
Line 27: Line 57:
 
File:Cyclops - Cobalt.jpg|Cobalt Skin
 
File:Cyclops - Cobalt.jpg|Cobalt Skin
 
File:Cyclops - Twilight.jpg|Twilight Skin
 
File:Cyclops - Twilight.jpg|Twilight Skin
  +
File:Cyclops - Obsidian.jpg|Obsidian Skin
 
</gallery>
 
</gallery>
  +
==== Exclusive ====
 
 
=== Epic ===
 
<gallery>
 
<gallery>
  +
File:Cyclops - Gentleman.png|Gentleman Skin
 
 
</gallery>
 
</gallery>
 
== '''[[Overcharge Abilities|Overcharge Ability]]''' ==
 
[[File:Cyclops-Help.jpg|alt=Cyclops Help Screen|right|frameless]]
 
'''Cyclops''' overcharge ability is a Blinding Effect that makes the chosen Enforcer be unable to see Workonics for a limited time as well as knockback the Enforcer. The beam will also remove some of the Enforcers Quanta based on the charge.
 
 
Blind Duration = 1 + (0.8) * Charge Seconds
 
 
Quanta Stolen = ?
 
{| class="wikitable"
 
!Charge
 
!0
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
|-
 
|Duration (in seconds)
 
|0
 
|1.8
 
|2.6
 
|3.4
 
|4.2
 
|5.0
 
|5.8
 
|6.6
 
|7.4
 
|8.2
 
|9.0
 
|-
 
|Quanta Removed
 
|0
 
|?
 
|?
 
|?
 
|?
 
|?
 
|?
 
|?
 
|?
 
|?
 
|?
 
|}
 
 
== Tips & Tricks ==
 
 
 
== Trivia ==
 
* '''Cyclops'''' overcharge ability used to not push back enforcers that were hit.
 
 
   
 
== Gallery ==
 
== Gallery ==
  +
<gallery>
 
  +
File:Cyclops_screen.jpg|Cyclops customize menu entry
 
  +
File:Cyclops Card.png|Cyclops Card
  +
</gallery>
 
{{Character nav|state=expanded}}
 
{{Character nav|state=expanded}}
 
[[Category:Workonics]]
 
[[Category:Workonics]]

Latest revision as of 01:16, 25 May 2019

Cyclops
Workonic
Workonic Cyclops
Role Disrupting Enforcers
Difficulty Medium
Overcharge Ability
Name Blinding Beam
Effect Blinds Enforcer
Base 1.0 seconds
Per Charge 0.8 seconds
Effect Removes energy
Per Charge 5 energy

Cyclops is a Workonic character in Aftercharge. With the ability to blind Enforcers they're able to disrupt the Enforcers at critical moments.

Bio[ | ]

This Workonic model was responsible for all the metal cutting required on the construction site. Equipped with the standard invisibility cloak to avoid corporate espionage and the ability to boost any model of Workonic back to life, this Workonic now uses its ability to blind Enforcers it encounters.

Overcharge Ability[ | ]

Cyclops Help Screen

Cyclops Help Screen

Cyclops' overcharge ability is a Blinding Beam that makes the affected Enforcer unable to see Workonics even when revealed for a limited time. Additionally, the beam will knock the Enforcer back considerably and also remove some of their energy. The duration of the blinding effect and the amount of energy stolen are based on the amount of charges used.

The beam shot by Cyclops is clearly visible and will give away their position to other Enforcers. While under the effects of Blinding Beam the Enforcer's view becomes distorted and gray, also they'll hear a static noise.

Shooting the same Enforcer twice increases the duration by the new amount and will also take the energy.

Each charge used increases the duration by 0.8 seconds beyond the initial second.

Each charge used also increases the amount of energy the Enforcer loses by 5.

Charges 1 2 3 4 5 6 7 8 9 10
Duration 1.8 2.6 3.4 4.2 5 5.8 6.6 7.4 8.2 9
Quanta Taken 5 10 15 20 25 30 35 40 45 50

Tips & Tricks[ | ]

  • Cyclops is able to use their ability to deter Enforcers from chasing them or their teammates.
  • Cyclops' ability can hit only one Enforcer at a time and is thus best used on solitary Enforcers as the visible beam reveals Cyclops' location.
  • There is no range limit to Blinding Beam and so it can be used across the map.
  • The beam's knockback can be used to knock Enforcers off ledges and other vantage points, effectively removing them for not just the beam's cooldown but also the time they'll have to walk back. Do note that the knockback doesn't increase with additional charges, this also allows Cyclops to bully around the Enforcers with a lot of single charge bursts if another Workonic sends the charges in intervals.

Trivia[ | ]

  • Cyclops' overcharge ability used to not push back Enforcers that were hit.
  • Cyclops is called Blinder in the game files.

Skins[ | ]

These are the skins currently available for Cyclops, they are accessible in the Characters menu.

Unlockable[ | ]

Epic[ | ]

Gallery[ | ]