|Per Charge||1 target|
This Workonic model was one of the very first to be built by Aftercharge Corporation and the first prototype was built by Tinker. It’s a little bit sketchy and has some wires that are dangerously exposed. Just like all of the Workonics, it is invisible and able to boost other Workonics back to life. When it’s ready to overcharge, the Glitch unit is able to launch a Pulse Barrage destroying all targeted traps within range.
Glitch's overcharge ability, nicknamed Pulse Barrage, destroys as many of the Enforcer's traps as the amount of charges used. A targeted trap will be marked with a triangle on-screen when in view, this allows the unit to see traps easily. Note that increasing the field of view in game does not increase the area where traps are targeted.
The Pulse Barrage manifests itself as a sphere of energy launching projectiles in an arc towards Enforcer structures and destroying them. After activating the sphere remains stationary, allowing the Glitch unit to run away in the meantime. Be warned as Enforcers will see the sphere while the barrage is being launched.
Each charge used increases the amount of traps destroyed.
Tips & Tricks
- Glitch's overcharge ability passively allows them to see the location of the Enforcers' devices even through walls.
- Glitch is able to see and destroy Liquidator's trackers while they are on their teammates.
- There is no limit to the range Glitch can target devices in, as long as there's enough charges to destroy all of them.
- Glitch's overcharge ability used to destroy traps in an area instead of a single target per charge.
- Glitch's oldest overcharge ability was an area push back that also burned a part of the Enforcers' energy.
- Glitch's old name used to be Shockwave and is still called Shockwave in the game files.
These are the skins currently available for Glitch, they are accessible in the Characters menu.