Aftercharge Wiki
m (Made the controls layout look better since it wouldn't realign itself based on monitor size like I tried to make it do before)
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==Basic gameplay==
 
==Basic gameplay==
Aftercharge is an asymmetrical team game as the two teams not only have different objectives and different abilities but also offer wildly different play styles. One team is made of permanently invisible melee robots and their objective is to destroy all six extractors dispersed around the map. At any time, they can transfer power charges between one another either to empower each other or to boost an ally back to life. They must coordinate their attacks, create distractions and combine their abilities to lay waste on the extractors. The other team are the enforcers, they are class-based and their arsenal each contains a main weapon, a sub-weapon and a special ability. Their goal is to successfully deactivate all three robots simultaneously. They use up energy for their main weapons and abilities and they must stand close an extractor to recharge their energy, making these neutral structures a key resource for both teams.
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Aftercharge is an asymmetrical team game as the two teams not only have different objectives and different abilities but also offer wildly different play styles. One team is made of permanently invisible melee robots and their objective is to destroy all six extractors dispersed around the map. At any time, they can transfer power charges between one another either to empower each other or to boost an ally back to life. They must coordinate their attacks, create distractions and combine their abilities to lay waste on the extractors. The other team are the enforcers, they are class-based and their arsenal each contains a main weapon, a sub-weapon and a special ability. Their goal is to successfully deactivate all three robots simultaneously. They use up energy for their main weapons and abilities and they must stand close an extractor to recharge their energy, making these neutral structures a key resource for both teams. Each robot can be disabled,
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ith the enforcers wining the match if all robots are disabled at once.w
   
 
==Controls==
 
==Controls==

Revision as of 01:55, 27 February 2018


This article is a stub. You can help Aftercharge Wiki by expanding it.

This page will serve as a basic how to play guide for Aftercharge. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

Basic gameplay

Aftercharge is an asymmetrical team game as the two teams not only have different objectives and different abilities but also offer wildly different play styles. One team is made of permanently invisible melee robots and their objective is to destroy all six extractors dispersed around the map. At any time, they can transfer power charges between one another either to empower each other or to boost an ally back to life. They must coordinate their attacks, create distractions and combine their abilities to lay waste on the extractors. The other team are the enforcers, they are class-based and their arsenal each contains a main weapon, a sub-weapon and a special ability. Their goal is to successfully deactivate all three robots simultaneously. They use up energy for their main weapons and abilities and they must stand close an extractor to recharge their energy, making these neutral structures a key resource for both teams. Each robot can be disabled,

ith the enforcers wining the match if all robots are disabled at once.w

Controls

Enforcer Controls
Workonic Controls

Tips and tricks

See also