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Huntress
Enforcer
Huntress
Role Ability Denial, Ensnaring
Difficulty Hard
Weapon
Name Long-Range Carbine
Damage 40
Fire-rate 0.02/s
Energy Use 10
First Ability
Name Steal Overcharge
Energy Use 20
Second Ability
Name Ion Trap
Energy Use 40

Huntress is an enforcer character in Aftercharge. She is armed with a powerful sniper rifle and is able to place traps. Her robot companion, Gizmo, is able to steal charges from enemy Workonics.

Bio

Huntress is the best bounty hunter in the galaxy. She is equipped with a powerful long-range rifle that not only makes quick work of the Workonics but also briefly disables their cloaking with every shot. Her companion drone, Gizmo, is programmed to drain the energy charges from other robotic entities. To complete her arsenal, Huntress is equipped with magnetic traps she can use to set up her prey.

Weapon

Huntress's weapon of choice is a very powerful long-range carbine. It fires a single projectile with a large cooldown between shots but it always fires straight at the crosshair with no spread whatsoever. When a Workonic is hit they become visible to all Enforcers for 2 seconds.

Shooting deals 40 damage and takes 10 energy per shot.

Abilities

Huntress Abilities and Cost

Huntress is able to remove charges from Workonics and she can place traps to capture them temporarily.

Steal Overcharge

Sends Huntress' bot, Gizmo, forward to steal overcharge power from Workonics.

While Gizmo is attached to a Workonic a visible beam connects to the Workonic, revealing their position. A Workonic can send a charge to Gizmo using 20 health but only if close enough. This confuses it and causes it to stop following the Workonic.

Gizmo will start slowly draining charges when within range of it's target, when the last charge is removed it'll return to Huntress' side.

Huntress can only send Gizmo to one Workonic at a time.

Sending Gizmo takes 40 energy.

Ion Trap

Places a proximity mine that, when activated, traps a Workonic for about 2.5 seconds. Only three can be placed at a time, placing a new one will destroy the oldest one.

While a Workonic is inside of a trap they will be continuously pulled towards it, lifting it if the trap is higher off the ground. While trapped a visible line connects to the Workonic revealing their position to all Enforcers.

After placing a mine, it will take around 3 seconds to activate.

Placing an Ion Trap takes 40 energy.

General Strategies

Huntress is an excellent support character. With her traps locking down choke points on the map and her long range rifle taking out Workonics across the map, not to mention also revealing them for a limited time. Huntress is also the only Enforcer able to remove charges from opponents, a very valuable ability.

Because her abilities are not that energy costly Huntress is able to wander between extractors pretty well.

Tips & Tricks

  • Gizmo will hang around the Workonic when they become invisible if they have overcharge power still. This will reveal their location to all Enforcers.
  • A Workonic's teammates are able to send a charge to remove Gizmo as well.
  • Ion Traps can be placed in surprising positions, including the sides of trees and extractors. If there is a surface an ion mine can probably stick there.
  • Ion Traps are able to pull Workonics off the top of some bridges when placed on the bottom of them. Traps are also well hidden under bridges and still capture Workonics under them as well.

Trivia

  • Huntress first became available to play in Alpha playtest #4 on April 14th, 2018.
  • Gizmo, while able to only attach to visible Workonics, will follow them through terrain.

Skins

These are the skins currently available for Huntress, they are available in the Characters menu.

Unlockable

Epic

Gallery

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