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Overcharge Abilities are special skills for workonics in Aftercharge.

Each workonic has a different special ability that is activated you get from sharing charge at the cost of hp with other Workonics. Workonics special abilities require atleast 1 charge, and you can only have a max of 10 charges at once before use.

1 Charge = 20 HP

Bubbles

Bubbles overcharge ability, nicknamed bubble, is a spherical shield that does not allow Enforcers in or out of it until it is destroyed or decayed.

After 10 Seconds the Bubbles start to decay.

Decay Rate = 50HP/Second (5HP per 0.1 Second)

Bubble HP = 50 * Charge

Charge 0 1 2 3 4 5 6 7 8 9 10
Health 0 50 100 150 200 250 300 350 400 450 500

Glitch

Glitchs overcharge ability, nicknamed Barrage, destroys all set traps Enforcers set in a range. Be warned, when using this ability while invisible, Enforcers will see the sphere when it is being launched to begin the Barrage.

Barrage Range = 16 + (10 * Charge)

Charge 0 1 2 3 4 5 6 7 8 9 10
Range 16 26 36 46 56 66 76 86 96 106 116

Cyclops

Cyclops overcharge ability is a Blinding Effect that makes the chosen Enforcer be unable to see Workonics for a limited time.

Blind Duration = 1 + (0.8) * Charge seconds

Charge 0 1 2 3 4 5 6 7 8 9 10
Duration (in seconds) 0 1.8 2.6 3.4 4.2 5.0 5.8 6.6 7.4 8.2 9.0

Turbo

Turbos overcharge ability, is a speed boost for a limited duration.

Speed Boost Duration = .5 * Charge Seconds

Charge 0 1 2 3 4 5 6 7 8 9 10
Duration (in Seconds) 0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0

Buddy

Buddy's overcharge ability has not been announced yet.

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