Aftercharge Wiki
Register
Advertisement

This article is a stub. You can help Aftercharge Wiki by expanding it.

Overcharge Abilities are special skills for workonics in Aftercharge.

Each workonic has a different special ability that is activated you get from sharing charge at the cost of hp with other Workonics. Workonics special abilities require atleast 1 charge, and you can only have a max of 10 charges at once before use.

1 Charge = 20 HP

Bubbles

Bubbles overcharge ability, nicknamed bubble, is a spherical shield that does not allow Enforcers in or out of it until it is destroyed or decayed.

After 10 Seconds the Bubbles start to decay.

Decay Rate = 50HP/Second (5HP per 0.1 Second)

Bubble HP = 50 * Charge

Charge 0 1 2 3 4 5 6 7 8 9 10
Health 0 50 100 150 200 250 300 350 400 450 500

Glitch

Glitchs overcharge ability, nicknamed Shockwave, destroys all set traps Enforcers set in a range. Be warned, when using this ability while invisible, Enforcers will see the sphere when it is being launched to begin the Barrage.

Barrage Range = 16 + (10 * Charge)

Charge 0 1 2 3 4 5 6 7 8 9 10
Range 16 26 36 46 56 66 76 86 96 106 116

Cyclops

Cyclops overcharge ability is a Blinding Effect that makes the chosen Enforcer be unable to see Workonics for a limited time as well as knockback the Enforcer. The beam will also remove some of the Enforcers Quanta based on the charge.

Blind Duration = 1 + (0.8) * Charge Seconds

Quanta Stolen = ?

Charge 0 1 2 3 4 5 6 7 8 9 10
Duration (in seconds) 0 1.8 2.6 3.4 4.2 5.0 5.8 6.6 7.4 8.2 9.0
Quanta Removed 0 ? ? ? ? ? ? ? ? ? ?

Turbo

Turbos overcharge ability, is a speed boost for a limited duration.

While Turbo's boost is activated, his movement speed increases to 30 instead of the usual 17 for Workonics

Speed Boost Duration = 0.2 + 0.3 * Charge Seconds

Charge 0 1 2 3 4 5 6 7 8 9 10
Duration (in Seconds) 0 0.5 0.8 1.1 1.4 1.7 2.0 2.3 2.6 2.9 3.2

Buddy

Buddy's overcharge ability, Invincibility, makes an ally invulnerable for a period of time based on his amount of charges. This can be from any distance, the ally just has to stay in your view. Be warned, while the ability is up you are linked to the ally making Buddy easy to see and take down.

Invulnerability Duration = ? Seconds

Charge 0 1 2 3 4 5 6 7 8 9 10
Duration (in Seconds) 0 ? ? ? ? ? ? ? ? ? ?
Advertisement