Before release multiple public Playtests occurred during which people could obtain keys and test Aftercharge on PC. Playtesting is split over an Alpha period and then a Beta period. PC players could obtain steam keys through a website using their discord account, all tester keys were revoked before launch. During the last playtest Xbox players could join using the Xbox insider hub.
Alpha was the first stage of public testing. Even though the game was fully playable during this period characters and maps were still being added. Not to mention all the gameplay issues and bugs that were discovered and addressed through the help of the community.
|Pre-Alpha Playtest||2 days||First public test|
|Open Alpha||12 hours||First Alpha test|
|Playtest #3||12 hours||Huntress and Turbo added|
|Playtest #4||12 hours||Refinery added|
|Playtest #5||10 hours||Glacier, Tinker and Buddy added|
In this second stage no content was added to the game but through further testing from the community balancing and matchmaking were improved.
When the September 2017 launch date was postponed additional Beta tests were added with additional content, as well as a test with Xbox players next to PC players to test crossplay.
|Beta Weekend||2 days||Progression system added|
|Stress Test||6 hours||Improved matchmaking|
|Trial Day||12 hours||Press oriented test|
|Trial Day 2||12 hours||Press oriented test|
|Beta Day 5||24 hours||Sanctuary added|
|ULTIMATE BETA WEEKEND||3 days||Xbox crossplay|