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File:Stresstest.png|Banner for the Stress Test |
File:Stresstest.png|Banner for the Stress Test |
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File:Trialday.png|Banner for the Trial Day |
File:Trialday.png|Banner for the Trial Day |
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− | File:Trialday2.png|Banner for the second Trial Day |
+ | File:Trialday2.png|Banner for the second Trial Day |
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[[Category:Aftercharge_Wiki]] |
[[Category:Aftercharge_Wiki]] |
Revision as of 08:51, 9 September 2018
This article is a stub. You can help Aftercharge Wiki by expanding it. |
Before release multiple public Playtests occurred during which people could obtain keys and test Aftercharge. Playtesting is split over an Alpha period and then a Beta period.
Alpha
Alpha was the first stage of public testing. Even though the game was fully playable during this period characters and maps were still being added. Not to mention all the gameplay issues and bugs that were discovered and addressed through the help of the community.
Name | Date | Duration | Notable |
---|---|---|---|
Pre-Alpha Playtest | 2 days | First public test | |
Open Alpha | 12 hours | First Alpha test | |
Playtest #3 | 12 hours | Huntress and Turbo added | |
Playtest #4 | 12 hours | Refinery added | |
Playtest #5 | 10 hours | Glacier, Tinker and Buddy added |
Beta
In this second stage the main characters and maps had been added and through further testing from the community balancing and matchmaking were improved.
Name | Date | Duration | Notable |
---|---|---|---|
Beta Weekend | 2 days | Progression system added | |
Stress Test | 12 hours | Improved matchmaking | |
Trial Day | 12 hours | Press oriented test | |
Trial Day 2 | 12 hours | Press oriented test |